// Robot.h
//
// Robot Class

#pragma once

#include "Agent.h"

class Robot : public Agent
{
public:
	Robot( char * fileName, int id, Pathfinder & pather, Grid<char> & occGrid,
		float walkSpeed = .05, float turnSpeed = .09 );
	~Robot();
	void update();
	void Robot::moveTo(Triple goal);
	bool Robot::enemyNear();

protected:
	bool isFlipped;
};
